socks-studio

Technologic wizardries at Paris 1900′s Exposition Universelle

by fosco lucarelli

architecture, electronic arts, past futures, psychogeographies, technology, urban chronicles, visions, world weird itself

Electric machines and light installations, mechanic sidewalks, ramps and escalators, metropolitan lines and hot air ballons were among the urban scale technological achievements showcased at the 1900 World Fair in Paris.

The excitement procured by the merveilles at the Exposition was so high that the concomitant Olympic Games came almost unnoticed by the public.

On an opposite (small) scale, the exposition also introduced the widely famous Matryoshka doll (Russian Nesting Doll).

There’s a lot of material available online, thanks to Things Magazine























































































Rear Window: dissecting and recreating a movie’s scenario

by fosco lucarelli

architecture, electronic arts, movies, psychogeographies, social, technology, urban chronicles, virtual chronicles

Back to Socks from Rome and the lecture!

We remember, from our time as students at the architecture school, a typical lecture in “Descriptive Geometry”, on the perspective restitution of Velazquez’s “Las Meniñas“.  From the supposed, (historically established), height of a single stair’s step we were able to derive a whole plan and section with the proper positions of the characters and the real point of view of the scene. The science of representation was in a mutual dialogue with artistic historiography.

Lately a lot of collective effort has been focused on the reconstruction of the scenario of Hitchcock’s classic Rear Window, bringing to light the architecture behind the hidden secrets of a demanding plot.

Marialuisa Pacini was able to build a set model for a an adaptation of the drama in modern London.

 

 

 

 

 

 

 

 

Jeff Desom used modern video editing tools for dissecting the film and stitching back together. What he obtained was a single panoramic view of the entire backyard.

 

 

 

 

Here’s the video and some scene of his READ WINDOW Loop 2011 installation:

 

 

The “Wrong House, The Architecture of Alfred Hitchcock” provides a plan and section of the Jeffries apartment complex:

 

 

 

 

Things Magazine, from which this post is inspired, informs us that this movie features “diegetic cinematography”. This is the case of movies whose denotative narrative material does not include only the narration itself , but also the fictional space and time dimension implied by the narrative. See Wikipedia.

 

Rhizome.org voice on “diegetic cinematography” features an analisys of the recent movie Chronicle and opens the speculation to uncharted territories, questioning the relationship between truth and representation, violence and entertainment : “Unlike Carrie, which was made for a generation that grew up watching the Vietnam War unfold in one hour nightly episodes,  Chronicle was made by, and for, the generation who was sitting in home room when the World Trade Center was attacked. And more than the content, the way Chronicle was filmed reflects psycho-social terror of that experience.”

Synapse Magazine: archiving the history of electronic music

by fosco lucarelli

electronic arts, illustrations, magazines, past futures, synthesizers, technology, visions

From Things Magazine:  ”The complete archive of Synapse Magazine , a 1970s publication about the nascent electronic music scene”.

Download and enjoy.




 



 

“Linea Ex Machina” / Questioning Architectural Representation, a project by Nelson Larroque

by fosco lucarelli

architecture, electronic arts, illustrations, industrial design, literature, technology, visions

Nelson Larroque‘s final degree project, made under the supervision of Peter Cook at ESA in Paris, consists literally in a device designed and built purposedly with the function of drawing a 10cm line.






The disproportion between the size of the machine, the effort, the tools involved, and the actual result is evidently an absurdist rhetorical device questioning logics and conventions.

In this sense it vaguely recalls the ironic experiment of Thomas Thwaites, and his attempt to build a common household toaster from scratch, that we posted about some time ago. Or even some passages of Perec’s “Life, a User’s Manual“, namely Bartelbooth’s absurd life-spanning plan.

“Linea ex Machina” actually opens various degrees of speculations and interpretations, from its esthetics which remind (to us) to a medieval torture machine, to the symbolic representation of labor in architecture, or even of the prosthetical bound between man and technology, so visible in architectural design and fabrication. Another possible layer lies in the conceptual meaning of the line, which: “questions architecture and how we perceive it. It codifies space and to an extent architecture. By creating boundaries, it orients our perception. It controls our body in space.”

Finally: even the title, through that “Linea” replacing “Deus”, is able to titillate our curiosity: in the end, isn’t architecture an inextricable problem, whom only the metaphysical intervention of a line -as a final synthesis of the act of drawing-, is able to solve?

Well, we are maybe getting too far, so we let you read below the original descriptive text written by the author and to discover all the process and Nelson’s studies of “machines” in archiroq.blogspot.fr.

We are sure we are going to post some other works of this talented young architect, in the future.







































“Linea Ex Machina”
Questioning Architectural Representation,
Nelson Larroque

Linea Ex Machina» is an architectural art 1/1 installation that explores several dimensions engaged in the booklet «Machines: the hidden dimension». It is an attempt to understand, investigate and reveal concepts that mechanical devices may trigger and their possible relations/links to architecture.

As mentioned in the booklet, the term «machina» (meaning: ingenious invention or trick) refers to a finished physical object able to use a mechanical energy source (commonly available) to perform by itself, under the leadership or not of an operator, one or more specific tasks. It is important to distinguish it from robotics or electronics which are an evolution of the term machine but do not have the physicality of clocks, medieval and Victorian devices. Thus the project «Linea Ex Machina» settles itself in a nostalgic world and modestly echoes Da Vinci’s, Tatlin’s, Libeskind’s, Heath Robinson’s, Shin Egashira’s or Goldberg’s inventions.

Through Craft, Absurdity, Art, Choreography, Performance, the installation’s aim is to question the boundaries of architectural representation and open the field of architectural/ art thinking. Thus, the machine is an eccentric drawing device. Made of fir wood and measuring 4m by 2m by 2,30m. It is triggered by a human power source and draws a 10 cm line.

The link between man and the device is fundamental. By fabricating a 1/1 scale object, a question of human dimensions appears. The human scale can be measured by how the body’s senses are engaged through the particular environment. In this case, the body becomes a prolongation/ extension of the device and not vice-versa.

The bound questions our relation to machines and how we operate them. How does our body react to them? and in extent, how is it different to an architectural space? By introducing this notion of structuralism (which is on the opposite spectrum of rationalism), the machine harmonizes itself with the human body.

Craft allows the inventor to push further the link between the machine and the body. Building a machine is an experiment in itself. Time and patience reenforce the bound between the object and the inventor to eventually transfer the physical link into a spiritual link.

By using leg power, the installation comes to life and draws the line. The line represents a symbolic act in architecture as it’s the first step to separate two spaces, the void from the full. The invention serves not only as a piece of art in itself or a method of drawing its own art but threw it’s drawing questions architectural representation.

We tend to underestimate the force of a line and we take it for granted. Even if the line is the most simplistic drawing, it’s the one with the most significative consequences. The line questions architecture and how we perceive it. It codifies space and to an extent architecture. By creating boundaries, it orients our perception. It controls our body in space.

The installation’s extravagant gap between its purpose and its size makes the invention an absurdity. The time effort put in the device compared to its simple mission is clearly a nonsense. But the installation «uses absurdity as a rhetorical device aimed to question architectural conventions». «Linea Ex Machina» playfully transgresses the rules of «logics» (logics understood as the most simple and effective way to do something) to create a valid alternative vision of the machine. This absurd gap, accentuates the power of the machine’s function and allows the spectator to question himself the importance of the line.

The installation uses a complex mechanism for a simple purpose. However, eventually in a second manner, the complexity disappears. Choreography overtakes and reveals the playfulness dimension. The performance created by the «causes and effects» allows a lecture through the mechanical space building a suspense. The machine transforms itself into an actor of its own play almost sustaining its existence by its own contemplation. Finally, the machine becomes more than a functional object as it settles itself between art and architecture: an art that questions architecture.




ScanLAB Projects’ Bartlett Summer Show 2010 (pioneering 3d scanning)

by fosco lucarelli

architecture, electronic arts, information graphics, maps, psychogeographies, technology, virtual chronicles, visions

Led by Matthew Shaw and William Trosell, the London-based ScanLAB Projects specializes in large size 3d scanning for objects, buildings and landscapes, with millimeter precision and in full colour.

Their captures, from detailed components to vast cityscapes, are made in collaboration with architects and artists. Check this capture of Zaha Hadid’s latest Evelyin’s Grace Academy, and Regent Park.

Apart from exploring pioneering uses of advanced surveying techniques in design, making and visualization, the guys at ScanLAB Projects are prone to experimentation and speculation.
(Read: Scanning the Mist, and Subverting the LiDAR Landscape, )







The following is their work for their entire Bartlett show. Here’s an excerpt from the descriptive text:

The Bartlett School of Architecture Summer Show is the annual exhibition of all student work produced that academic year. It comprises a collection of over a thousand models, installations, prototypes, drawings, photographs, films, sketches and designs presented across four large exhibition spaces in the Slade School of Art, UCL each summer. The show lasts for just seven days but represents the output of over 450 Bartlett students, thousands of hours of labour and thousands of pounds in materials.

In 2010, 48 hours of colour 3D scanning produced 64 scans of the entire exhibition space using a Faro Photon 120 laser scanner. These have been compiled to form a complete 3D replica of the temporary show which has been distilled into a navigable animation (shown here) and a series of ‘standard’ architectural drawings. This body of work creates a permanent record of the temporary exhibition, not through recording images or video but solely through 3D scanning.

The process of 3D scanning captures full colour millimetre perfect, spatial data of the models, drawings and exhibition spaces and allows them to be revisited long after the show has finished.

A series of high resolution plans, sections and elevations have been extracted from the 3D scanned data set and will be exhibited soon. In these drawings, a three dimensional, sensual and temporary experience, is abstracted into a series of precisely detailed snap shots in time. The work becomes a collage of hours of delicately created lines and forms set within a feature prefect representation of the exhibition space. Sometimes a model or image stands out as identifiable, more often a sketch merges into a model and an exhibition stand creating a blurred hybrid of designs and authors. These drawings represent the closest record to an ‘as built’ drawing set for the entire exhibition and an ‘as was’ representation of the Bartlett’s year.























Related:
Radiohead’s House of cards and making of, already blogged on Socks