socks-studio

The Unplayable Score: Faerie’s Aire and Death Waltz – John Stump

by fosco lucarelli

illustrations, pills, satire, sounds, world weird itself

“Faerie’s Aire and Death Waltz (from ‘A Tribute to Zdenko G. Fibich’)”, by American John Stump is a parody of a composition, meant to be impossible to play and including, in the score notations, absurd indications such as “release the penguins” and “Like a Dirigible” and “Gong duet.”.

And yet, there’s someone who actually played it. (From 3’50″)
Related:
John Stump Composer of Faeries Aire and Death Waltz
Faerie’s Aire and Death Waltz – John Stump
absurd scores.

My Pinterest gallery of Absurd Musical Scores.

Here’s a page from the score and some other nonsense compositions by the same author:


















Synapse Magazine: archiving the history of electronic music

by fosco lucarelli

electronic arts, illustrations, magazines, past futures, synthesizers, technology, visions

From Things Magazine:  ”The complete archive of Synapse Magazine , a 1970s publication about the nascent electronic music scene”.

Download and enjoy.




 



 

Metachaos, by Alessandro Bavari (2011)

by fosco lucarelli

animations, architecture, contemporary art, electronic arts, literature, satire, sounds, technology, virtual chronicles, visions

Alessandro Bavari is an animation and painting artist living and working in italy.

METACHAOS is a multidisciplinary audio-visual project, articulated in a short film, a set of photography and mix-technique paintings. The purpose of the project is to represent the most tragic aspects of the human nature and of its motion, such as war, madness, social change and hate.

This work recently won the prestigious Golden Nica award at Ars Electronica 2011.

At the end of the images you can find the synopsys and the statement of the video, along with the Ars Electronica Jury Statement.

alessandrobavari.com/
info@alessandrobavari.com















































SINOPSYS
Metachaos, from Greek Meta (beyond) and Chaos (the abyss where the eternally-formless state of the universe hides), indicates a primordial shape of ameba, which lacks in precise morphology, and it is characterized by mutation and mitosis.
In fact the bodies represented in METACHAOS, even though they are characterized by an apparently anthropomorphous appearance, in reality they are without identity and conscience. They exist confined in a spaceless and timeless state, an hostile and decadent hyperuranium where a fortress, in perpetual movement, dominates the landscape in defense of a supercelestial, harmonic but fragile parallel dimension. In its destructive instinct of violating the dimensional limbo, the mutant horde penetrates the intimacy of the fortress, laying siege like a virus. Similar to the balance of a philological continuum in human species, bringing the status of things back to the primordial broth.

STATEMENT
METACHAOS is a multidisciplinary audio-visual project, articulated in a short film, a set of photography and mix-technique paintings. The purpose of the project is to represent the most tragic aspects of the human nature and of its motion, such as war, madness, social change and hate. An accretion of feelings that are metaphorically represented by specific visual forms, which are abstract conceptually, but concrete and tangible formally. The application of acid and monochromatic tints, besides the strong contrasts, makes everything intentionally more oppressive and tragic.

In order to obtain a more immersive and plausible version, the shot was taken adopting the camera live technique. The extreme and frenetic motion of the shoulder camera, similar to the subjective one, becomes a main constant, so that, along with the persisting cuts used to edit the video, create a bigger sense of instability and danger. In fact, thanks to the dissemination of Technology, it is possible to notice that the unconscious-esthetic potential of the shots available on Youtube, characterized by a pseudo-documentary and amateur approach, often offer an unexpected emotional involvement, which trigger an exhibitionistic-voyeuristic interchange between the author and the consumer.

The irrational gesture and action of the bodies, as if a collective form of madness controlled them, are inspired by artists like Bosch and Bruegel who, between the ‘400 and ‘500, produced an iconography where irrational images show sickly madness and pain.

The project has been realized using different techniques: live shots taken in discharged industrial sites, CGI animations, tracking and motion captures, besides various other analogical ones.

American Jeff Ensign, aka Evolution Noise Slave composed the original sound track, which has been progressively updated during the video production. The musical score was inspired by 6 separate pieces Jeff had previously created that were then combined into a hybrid. The composition was also based in part from a sonic interpretation of the ideas presented in Antonin Artaud’s the Theater and Cruelty overlaid on Bavari’s images.

JURY STATEMENT FROM PRIX ARS ELECTRONICA 2011.
Alessandro Bavari’s “Metachaos” is an impressive display of the amazing graphics that can be produced with leading-edge hardware and software. The 8-minute clip begins with a sequence of clear, geometric forms that suggest a serene world. But it doesn’t take long until it’s apparent that this was just the calm before the storm. Shadowy creatures and shockingly grotesque figures intrude into this domain rendered in black & white and sepia tones and rip it to pieces. Using the interplay of light and shadow, intentionally shaky camera movements and quick cuts, Bavari takes us on a tour de force through an unsettling imaginary cosmos that grips viewers and doesn’t let them loose. In addition to its extraordinary visuals, “Metachaos” features an impressive composed soundscape of incredibly concentrated intensity—noise elements paired with driving beats, panic-stricken screams, the rattling of bones and gale-force winds.

While some of as did not necessarily share the apocalyptic view of this film, we found that it left the most indelible impression. Narrowly passing through the first round, it grew on us, so that on repeated viewing it miraculously made its way to the top.
What starts as a cinematic, kinetik, yet clean field of geometry and bodies, gradually evolves, or devolves, into the artist’s vision of a nightmarish black-and-white world created by a continual collision of the human and the architectural form. It finally culminates in a screaming dance among the ruins. In a impressive virtuoso tour de force, Alessandro Bavari creates a constant mêlée of grime, projectile muck and dust among collapsing spaces at the stage for metamorphosing human bodies with branching limbs that seem constantly to break the architectural environment apart. Zombies with missing limb sand decaying skin and faces sometimes stand around listlessly and other times appear to engage in orgasmic sex. The human forms become insect-like and multiply in hordes across the building forms. Dust particles and snakes of turbolent, ferrous liquid finally explode into an apocalyptic ocean of flotsam and sludge.
Bavari’s few collaborators helped shape what the credit call “camera tremula” (shaky, documentary-style camera) and sound design. We commend his dedication to a singular artistic vision that is grounded in his practice as a photographer. This is a representation of a caustic end of the world, a world of a audible pain and hopeless destruction rendered with a disturbing reference to 80s-style computer-generated animation as well as 60s “actionism”.

Bernhard Leitner’s Soundcube, 1969

by fosco lucarelli

architecture, contemporary art, electronic arts, past futures, sounds, technology

Many years before the Cylindre Sonore, (see previous post), in 1969, Leitner began his research on sound defined space.
A room composed of 64 loudspeakers, the Soundcube allowed for the sounds to travel from one side to another, circling, spiraling, changing in pitch and direction.







































Bernhard Leitner’s Le Cylindre Sonore, 1987

by fosco lucarelli

architecture, contemporary art, electronic arts, past futures, sounds, synthesizers, technology

Despite living in Paris since 2007 and regularly enjoying a walk in the Park de la Villette, we honestly never happened to find a little sound pavillion embedded in one of the thematic gardens of the park. Le Cylindre Sonore, a public art installation by Bernard Leitner, was realized in 1987 and is one of the few built architectural works by the Austrian architect and composer.

Active since the 60′s, Leitner’s work always focused on the relationships between sound and space, or better “sound as building material” as the title of one of his retrospective exhibitions.
Unlike architectural walls, sound is not an elementary medium for the definition of limits, and the separation of the interior from the exterior, yet is not a blurred, totally undefined entity, insofar it is able to create unseeable walls and define invisible spaces.

Partially hidden from the bamboos, Le Cylindre Sonore stands with his concrete double walls in a lower level respect of the bordering alleys, as an excavated hole voluntary delimiting the rest of the park. Once descended with a long staircase, one can experience a contemplative listening in a true resonating chamber, potentiated by three loudspeakers hidden behind eight perforated concrete walls. Water rivets increase the detail and help separating this place from the sides.

Through subtly orchestrated reverberations, high pitched or filled sounds, spaces are constantly recreated. Soft pricklings in a dialogue with the robustness of concrete walls.

Images courtesy Bernhard Leitner and Archdaily.