Constructed on isometric projections, Echochrome is a Playstation title in which the player has to refer to perceived/optical geometry rather than … [Read more...]
Nø City Guide, a monumental work on Shanghai
Our friend Matthieu Duperrex, editor of Urbain-trop Urbain, just released his long awaited monography on the city of Shanghai. The Nø City Guide is … [Read more...]
Weaponized Architecture by Léopold Lambert
Léopold Lambert's Weaponized Architecture, an "analysis of Israel’s architecture of colonization in the context of global trends in architecture and … [Read more...]
Findings on Elasticity, Lars Müller Publishers
208 pp / 200 x 270 mm / paperback / english publisher: Lars Müller Publishers author: Hester Aardse, Astrid van Baalen year: 2010 collaborator: … [Read more...]
Why Start an Architecture Journal in an Age That is Disgusted with (Most of Them), by Françoise Fromonot
Françoise Fromonot is an architect, teacher and critic. She is professor at the ENSA Paris-Belleville, Caudill Professor of Architecture at Rice … [Read more...]
Don’t do this at work – 26
The Artist is Present is a Sierra-style literal recreation of the famed performance piece of the same name by artist Marina Abramovic at the Museum of … [Read more...]
The Museum of Obsolete Objects
The MOOO makes an interesting use of YouTube, in order to provide informations on our immediate past. A walk down memory lane on things replaced by … [Read more...]
NASA’s 1976 identity guidelines
Four pages of an original copy of NASA’s identity guidelines, from when they re-branded to the ‘worm’ logo, dated January … [Read more...]
Bookmarks: dpr-barcelona | beyond books | between art, science and architecture
Thanks to the friends at DPR Barcelona for thrice-linking Socks on their Facebook page, during our hiatus while visiting Venice's Art Biennale. We'll … [Read more...]
Randomly collected images and diagrams about “Life, a User’s Manual”, George Perec
George Perec, La Vie, Mode d'Emploi. Read more on Ivar Hagendoorn's article "Georges Perec: Life a User's … [Read more...]
Random magazine: the book!
New-media art Random magazine quits, but it is still online. Ten years of publications have been condensed in a book you can buy or freely … [Read more...]
DON’T DO THIS AT WORK – 25
Well here you got it all: Pica-Pic collection of fully playable 1970's and 1980's handheld games. Via: Things Magazine. … [Read more...]
Criterion package for 1991 Richard Linklater’s Slacker
"...Presents a day in the life in Austin, Texas among its social outcasts and misfits, predominantly the twenty-something set, using a series of … [Read more...]
Reminds Me of Remind Me
Reminds you of what? Remind me, of course! It's Brandt Brauer Frick's music video for "Caffeine", by Patricia Luna and Danae … [Read more...]
Don’t do this at work – 24
There are movies. There are objects in movies. There are games which let you guess which classic movie a particular object is from, among more than 70 … [Read more...]
Don’t do this at work – 23
Waiting for Godot, the Video Game. As good as it gets. In all its 8-bit glory. Via: Phonkmeister … [Read more...]
Copy paste character
Copypastecharacter.com, a website which does exactly what is supposed to. … [Read more...]
The pain of everyday life
A Gordan Savicic's "old" (2007) work "Costraint City - The Pain of Everyday life", which I recently discovered, thanks to Régine Debatty. An … [Read more...]
The fine art of goofing off by Henry Jacobs
In 1972 television and audio pioneer Henry Jacobs, among whose works you can file the invention of surround sound (Vortex: Experiments in Sound and … [Read more...]
Don’t do this at work – 22
Isle of tune is a a musical sequencer whose chords, notes and drum blips are represented by little roads with houses, trees, streetlights. As the … [Read more...]
James Whitney, pioneer of visual music
Early (50's to 70's) attempts of illustrating music with motion patterns, caleidoscopic textures, dots and grids: James Whitney, visual composer, … [Read more...]
And other fake science
The desk – L studio
An interesting documentary about creative people and their nearest workplaces. In this first episode "The Desk," we talked to experts Alice … [Read more...]
Back from Ars Electronica / Linz: “It’s too late to be a pessimist” *
We are back from Linz and so, so impressed. Despite still being overwhelmed by ideas, imagination and people from this edition of the world's most … [Read more...]