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Oscar Reutersvärd’s impossible constructions as gameplay (Don’t do this at work – 27)

March 19, 2012 by Fosco Lucarelli Leave a Comment

Constructed on isometric projections, Echochrome is a Playstation title in which the player has to refer to perceived/optical geometry rather than actual geometry.

In essence you must direct a mannequin through different Oscar Reutersvärd‘s impossible constructions. The game’s interface is driven by Jun Fujiki’s Object Locative Environment Coordinate System, which ties character movement to the orientation of the camera.

Cataloguable as a puzzle game, Echochrome is, rather, an experimental ground for testing the way we mentally disassemble ordinary laws of geometry, physics and perception, and reconstite a virtual order around optical illusions, while entertaining on a funny -proper- game.

Here’s the official trailer:

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