Max Guther is a German illustrator who constructs imaginary worlds through axonometric projections. His images usually depict details from urban views or building corners. While appearing realistic at a first glance, they suddenly reveal their digital fabrication, mostly executed through 3D and Photoshop and a palette of pastel colors.
The angles of view and the use of visual tricks to reveal the interior of the constructed realities echoes classic video-game interfaces such as the ones of SimCity or The Sims. Realistically portrayed human figures inhabit the scenes while engaging in mundane activities, paradoxically conferring the scenes a surreal vibe.
Illustrations for Space 10’s lecture series ’Designing for Shared Living’:
From the series ‘Secret Memorials’:
From the series ‘Theme park’:
All images © Max Guther