Video game developer John Calhoun published Glider in 1988. The whole Macintosh video-game is structured on the section of a house with a series of … [Read more...]
Mapping Fictional Realms: “Terram in Aspectu” by Liliana Farber (2019)
New Media artist Liliana Farber investigates the ways in which the virtual redefines the physical world. Using custom-made software and collected … [Read more...]
Gareth Damian Martin, Postcards from The Continuous City, 2018
The Continuous City is an in-progress photographic series by Gareth Damian Martin. The British artist, game designer and writer explores video game … [Read more...]
The Shape of Knowledge: The Mundaneum by Paul Otlet and Henri La Fontaine
Mankind is at a turning point in its history. The mass of data acquired is astounding. We need new instruments to simplify it, to condense it, or … [Read more...]
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